Space Station 13 Races

2021年5月23日
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Jun 24, 2018 Plasmamen - Another, infrequently seen, race of lower-class Space Station 13 employees, plasmamen can only survive by breathing plasma. All employees wear special spacesuits and helmets to protect themselves from the station’s robust atmospheric environment. Read CNN’s Human Spaceflight Fast Facts and learn more information about crewed spaceflight programs in the United States and around the world. For a full list of races, see the guide to races! Popular Guides. Player Guides For a full list of our guides, click here! Guide to Space Law. /tg/station 13. Space Station 13 Wiki is a FANDOM Games Community. View Mobile Site FandomShop Fandom IG GalaxyQuest. Space Station 13 was created in February 2003 by Exadv1. With the release of the source code in 2008, the game took on a new form – New maps, Features, Interface improvements, bug fixes and performance increases. Today, many communities are now actively developing their own branches.
Closed quarters, vehicles faster than the speed of sound, zero gravity, and extremely volatile rockets. Do any of these things sound particularly prone to accidents? Space travel is tricky work that takes careful calculations and even more careful actions when situations get tough. Here is a list of seven accidents and disasters that have occurred during space expeditions.
*ISS Expedition 36: Water Leak in Astronaut’s Suit
Luca Parmitano, an Italian astronaut with the European Space Agency, took on a bit of water as he was working outside of the International Space Station (ISS) on July 16, 2013. During a spacewalk on the 36th expedition to the ISS, Parmitano’s helmet began to unexpectedly fill with liquid, and, being in space, the water was free to float around his entire head, eventually making it impossible for him to hear or speak to the other astronauts. Though it might seem like the solution to Parmitano’s problem was obvious, alas, the water was not from a drinking bag but from a leak in a liquid coolant system and would not have been the safest thing to drink. Plus, imagine drinking water that is floating freely in the air—doesn’t seem so easy. The spacewalk continued for over an hour before he was back in the ISS and free from his wetsuit, completely unharmed but in need of a fresh towel (which he received promptly). The accident and subsequent cancellation of the spacewalk made it the second shortest spacewalk in the station’s history.
*STS-51-L: Space Shuttle Challenger Disaster
The space shuttle Challenger disaster that occurred on January 28, 1986, marked one of the most devastating days in the history of space exploration. Just over a minute after the space shuttle lifted off, a malfunction in the spacecraft’s O-rings—rubber seals that separated its rocket boosters—caused a fire to start that destabilized the boosters and spread up the rocket itself. The shuttle was moving faster than the speed of sound and quickly began to break apart. The disaster led to the deaths of all astronauts on board, including civilian Christa McAuliffe, a participant in NASA’s Teacher in Space project who was to teach classes and perform experiments while in space. The extended mission of the shuttle included deployment of satellites and the test of tools for studying astronomy and Halley’s Comet. The shuttle’s launch was not widely televised, but the explosion and breakup of the shuttle was visible to spectators on the ground. The launch itself, performed in 26 °F (−3 °C) weather, was predicted to encounter issues by members of the engineering team who knew of the dangers posed to O-rings by such low temperatures. Despite vocalizing these concerns, the mission continued as planned because NASA was against delaying the shuttle’s launch any more, as it had already been delayed multiple times. The disaster resulted in the temporary suspension of the space shuttle program and the creation of the Rogers Commission to determine the cause and fault of the disaster.
*Apollo 12: Lightning Strikes and a Head Scrape
The second manned lunar expedition, a feat astronaut Charles Conrad called, “a small step for Neil [Armstrong], but…a long one for me,” was not without a few mishaps. As Apollo 12 was beginning to lift off on November 14, 1969, the top of the shuttle was hit by two different lightning strikes that had the potential to compromise the spacecraft and the mission. The first strike was even visible to the spectating audience, creating a stir and concern about the safety of the mission. But despite the scare, it was determined in a quick check of all the spacecraft’s systems that no damage was done to the vehicle, and it set off to the Moon just as planned. It was the return to Earth that caused a little more trouble. As the spacecraft “splashed down” in the ocean during its return to Earth, a strong wave hit the body of the craft, causing it to jostle and swing from its parachutes. This force toppled a 16-mm film camera from where it was secured into astronaut Alan Bean’s head, causing a 1-inch (2.5-cm) cut. Bean turned out A-OK though, as Conrad quickly served as medic and bandaged the wound.
*Soyuz 1: Parachute Failure
Vladimir Komarov was one of Soviet Russia’s first group of cosmonauts selected to attempt space travel. He was also the first person to enter outer space twice, though his second time would sadly be his last. During the expedition of Soyuz 1, the Soviets’ first space vehicle intended to eventually reach the Moon, Komarov encountered issues with the design of his spacecraft that led to his death. The mission plan for Soyuz 1 was a difficult one: the spacecraft was to orbit Earth and then have a rendezvous with Soyuz 2. The two vehicles would have precisely matched their orbital velocities to test the first step in docking two spacecraft together. After Komarov was in orbit around Earth and it was time for Soyuz 2 to launch and meet him, problems with the spacecraft that had been largely ignored became apparent, and the Soyuz 2 mission was halted. The mission control was able to determine that one of the solar panels on Soyuz 1 had not deployed and was limiting the power to the spacecraft dramatically. Equipment that needed the power from this solar panel was malfunctioning, creating difficulties in controlling the vehicle. It was decided that the mission could not continue, and Komarov began preparing for his return to Earth. After some trouble breaching the atmosphere, the parachutes on Soyuz 1 were deployed but did not unfold correctly, making the spacecraft impossible to slow down. Soyuz 1 crashed into Earth on April 24, 1967, killing cosmonaut Vladimir Komarov. Komarov was the first fatality in spaceflight and, since his death, has been honored with memorials and monuments near the site of the crash and in Russia for his bravery and skill.
*Mir-18: Exercise Equipment to the Eye
Space explorers need to stay in good physical health during their time in outer space. Because of this necessity, space stations have exercise equipment that astronauts or cosmonauts can use to stay fit. During a mission to the Mir space station in 1995, astronaut Norman Thagard was attempting to do just that with a piece of exercise equipment for performing deep knee bends. The equipment used a strap of elastic that is secured to a foot in order to create resistance. While Thagard was exercising, one of the straps snapped off of his foot and flew upward, hitting him in the eye. After the initial shock of the injury, Thagard was in pain and had trouble looking at light (something hard to avoid in outer space). After being prescribed steroid eye drops, which apparently the space station had readily available, Thagard’s eye began to heal and all was back to normal.
*STS-107: Space Shuttle Columbia Disaster
The disintegration of the space shuttle Columbia on February 1, 2003, as it reentered the atmosphere was another of the most traumatic accidents in the history of space expedition. The Columbia disaster was the second that occurred during NASA’s space shuttle program after the Challenger, also causing widespread sadness and concerns about the space programs. The accident was caused during liftoff by the breaking off of a piece of foam that was intended to absorb and insulate the fuel tank of the shuttle from heat and to stop ice from forming. The large piece of foam fell on the shuttle’s left wing and created a hole. Though NASA officials were aware of the damage, the severity of it was unclear because of the low-quality cameras used to observe the shuttle’s launch. Knowing that the foam regularly had fallen off of previous shuttles and had not caused critical damage, NASA officials believed there was nothing to worry about. But when the Columbia attempted reentry after its mission was complete, gases and smoke entered the left wing through the hole and caused the wing to break off, leading to the disintegration of the rest of the shuttle seven minutes from landing. The entire crew of six American astronauts and the first Israeli astronaut in space died in the accident. NASA’s space shuttle program was again suspended after this disaster. Despite the tragedy, an experiment performed during the expedition that studied the effects of weightlessness on the physiology of worms was recovered from the wreckage. The worms, left in a petri dish, were still alive, a symbol of the dedication of the Columbia crew and a monument to their efforts.
*Apollo-Soyuz Test Project: Poisonous Gas Leak
The Apollo-Soyuz Test Project in July 1975 was a feat of both space travel and politics: it was the first joint U.S. and Soviet spaceflight and marked the end of the space race between the two countries. Bottle up all of the tension between these two superpowers, and there’s bound to be some mishap. Surprisingly, the mission itself went over almost flawlessly (until their returns). The two spacecraft—the American holding three astronauts and the Soviet two cosmonauts—met in orbit around the Earth and docked to each other, allowing the space explorers to travel between the vehicles. They exchanged pleasantries and gifts and executed some experiments, each group speaking in the other’s native language to smooth communication and blur the barriers between the two countries. After 44 hours they parted and, after a few more days, the two spacecraft began their descents to Earth. It was during reentry that a malfunction with the RCS, the reaction control system that controls altitude, caused poisonous nitrogen tetroxide to enter the cabin where the American Apollo astronauts were seated. Luckily, the cabin was ventilated once the spacecraft landed and none of the astronauts were fatally injured. They were rushed to a hospital and were found to have developed a form of chemically caused pneumonia, but all recovered within weeks.THIS PAGE IS TO BE DELETED!The following page has no reason for existing and needs to be deleted.



Aside from humans, there are many other forms of sentient life in the vast emptiness of space.Station 13 Game
Treat them with caution, as not all may be as they seem.Hostile
Abductors - Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive.

Ashwalkers - Ashwalkers creatures in lavaland. The land is bountiful of prey and sustenance, but foriegn powers move to exploit their land. Ashwalkers are building up a tribe and will expel these aliens from their home.Ashwalkers are essentially a group of tribal Lizards who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Humanoid invaders.

Holoparasites - A holoparasite, also known as a guardian spirit, is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards, a parasitic nanomachine injector, or a scarab egg cluster.

Xenomorphs - Aliens, also known as Xenomorphs to differentiate them from the general term, are extraterrestrial lifeforms that use other living beings as a host during their life cycle. With black carapaces and wicked sharp claws, powerful night vision and the ability to see people through walls, xenomorphs are extremely dangerous. They are intelligent and capable of speaking to one another via a hivemind. In comparison to Earth species, xenomorphs are closest to parasitic wasps that live in colonies with queens and require another lifeform to gestate

Constructs - Shades and Constructs are slaved to their master’s will. They must follow the orders of their master at any cost. They are capable of grasping intent, unlike synthetic beings. Shades as well as any constructs are EVA capable and can maneuver in space without outside aid. Should they die, they leave behind ectoplasma which can be used to make ghost-burgers. Constructs created by cultists automatically become cultists themselves, allowing them to identify their team mates, and even count for the escape objective. Clever crewmen who steal soulstones and shells can create their own constructs to fight the cult.

Statues - Made by the Wizard’s spell Flesh to Stone. With the Staff of Animation their bloodlust is awakened and they start to hunt people, but can move only when they’re not seen by anyone. They cannot be killed (or at least take A LOT of damage to die). Don’t even blink about it.

Shadowlings (No longer in-game. Replaced by ’Nightmares’.) - Shadowlings are light-sensitive alien creatures from space. They are mainly defensive, but can ’enthrall’ humans, which is basically a euphemism for enslavement of their minds. They start off disguised as a normal crewman (they can still enthrall like this!) but they have to take time to ’hatch’ to unlock their full potential.

Revenants - Revenants are ghosts that have been infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. Mcafee antivirus download. lockers). In addition, simple machinery or animals will recognize a revenant’s presence and be alerted by their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.Neutral
Lizardpeople - Second class citizens, lizards are generally regulated to lower level work. Within a department a lizard staff member may enjoy anything from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy few advantages beyond their striking appearance.

Plasmamen - Another, infrequently seen, race of lower-class Space Station 13 employees, plasmamen can only survive by breathing plasma. All employees wear special spacesuits and helmets to protect themselves from the station’s robust atmospheric environment.

Cyborgs - The latest, and greatest invention of Robotics experts at Nanotrasen, they are normally loyal to the AI. Who the AI is loyal to, however..

Monkeys - Sapajus robustus or the robust tufted capuchin. Nanotrasen usually ships a large number of these annoying cute creatures to the station, so they can be used in horrific medical experiments, virus testing, and otherpurposes. Research in matter compaction and rearrangement have resulted in the Monkey Cube, a molded, powdery cube that when exposed to water, results in a monkey. Sometimes known to use tools laying about.

Shades - The spirit of an unlucky crewmember, bound to serve the onewhoused the Soul Shard. Shades are fragile, but being recaptured into their soulstone heals them. All a shade can do is slowly drain life, remove clothes (and handcuffs) and spin chairs.

Golems - Though they function equivalently to their adamantine brothers the source of these traditional golems is implied to be magical in nature. Golems generally do not have masters when they appear, though they suffer all the same problems adamantine do otherwise.

Adamantine Golems - Lumbering people of shining stone, adamantine golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.

Slimepeople - Former humans who were converted to slime by mutation toxin. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn’t be consumed by other races.

Podpeople - Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the cloner has been destroyed or the power is out for an extended period of time. They enjoy a significant benefit in healing but suffer huge drawbacks. Without a source of light, they quickly wither and die.

Flypeople - Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don’t end up in this sorry state. Unlike other mutant races, there’s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.Ss13 Byond

Skeletons - The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they’re almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don’t expect the crew to ever enjoy looking at you ever again.

Shadowpeople - Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.
They share many of the passive effects of shadowlings, but none of their innate spells or abilities. Carbon copy osx. They are far less a threat.

Zombies - Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don’t crave your brains despite what they might be compelled to say sometimes. It’s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn’t.Ss13 Tg Races

Jellypeople - Bizarre three eyed beings with innervated skeletons immersed in a jelly frame. Their appearance is ghastly and utterly alien, though for some strange reason they almost seem nostalgic. They are functionally equivalent to slimepeople in almost all regards.Space Station 13 Races Washington Dc Retrieved from ’https://tgstation13.org/wiki//index.php?title=Creatures&oldid=22455
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